ive downloaded the files, extracted and then i press it to try to run the game a black screen pops up, it loads for a minute and then shuts out. what am i doing wrong?
Heyyyy. This was a weird one. I enjoyed it, but wish I knew what to do haha. Played it as part of the PC Cursed Demo Disc. Check out my video if you get a chance! Timestamps included lol
This is incredible!!! Your game is the perfect horror stuff we're waiting for in PC CURSED '98, a fake horror magazine in an alternate year 1998! do you want to join? Send the game to our HAUNTED JAM and appears on the CURSED 1 DEMO DISC for PC!!
THANK you!! I love the smileys they make me feel JOY!!!! whenever i KILL the little fist people i look at my SMILER FRIEND ON MY GUN and he makes me feel EUPHORIC!!
Cool experiment, I love me some first person post-irony simulators. I also recently made the switch after The Fuckening and Godot has its quirks.
If you want responsive UI, this doc page is a great guide since Godotâs terms are a bit peculiar. Also you donât have to export all the engine DLLs with your build (unlike Unity), enable âEmbed PCKâ when you export your game.
So far I am liking godot more in some ways since everything flows a bit faster. I dont kn ow anything about responsive UI but im interested in new things so Ill check it out. also thx for the exporting tip
Responsive UI is fancyspeak for âthe buttons scale and look good in any resolutionâ. Godot doesnât have this by default, you have to enable it. The reason is that the method differs for each game and artstyle
Oh i see now. Is it all just busted up when you run it? lmao. I totally forgot about that when switching to godot. I knew how to do that in Unity but I def need to learn that for godot
â Return to game
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ive downloaded the files, extracted and then i press it to try to run the game a black screen pops up, it loads for a minute and then shuts out. what am i doing wrong?
"if target.is_in_group("enemy"):
target.hp -= 100" type game
Quakle jump sound for this one i think
cruelty squad
Heyyyy. This was a weird one. I enjoyed it, but wish I knew what to do haha. Played it as part of the PC Cursed Demo Disc. Check out my video if you get a chance! Timestamps included lol
Hey thanks for including my game in your video. There isnt much too do in the game anyway. Just a small experimental project :)
gun go pew
Gun go "Bwowow"
gayyy
THIS MADE ME LOSE %84 OF MY VISION
I haven't downloaded it yet and i'm already suffering
less go
This is incredible!!! Your game is the perfect horror stuff we're waiting for in PC CURSED '98, a fake horror magazine in an alternate year 1998! do you want to join? Send the game to our HAUNTED JAM and appears on the CURSED 1 DEMO DISC for PC!!
JOIN HERE!!!!
https://itch.io/jam/jacob-jazzs-gruesome-malware
best game ever !!! 11/9.5
VERY COOL!! PLEASE add more smiley guys like the one on my gun DESPERATE!!
I will just for YOU
THANK you!! I love the smileys they make me feel JOY!!!! whenever i KILL the little fist people i look at my SMILER FRIEND ON MY GUN and he makes me feel EUPHORIC!!
Any resolution settings? I have a 4K and I was locked in a tiny window in the centre. Otherwise on point
Unfortuantely no :(
based
Cruelty Squad
Cool experiment, I love me some first person post-irony simulators. I also recently made the switch after The Fuckening and Godot has its quirks.
If you want responsive UI, this doc page is a great guide since Godotâs terms are a bit peculiar. Also you donât have to export all the engine DLLs with your build (unlike Unity), enable âEmbed PCKâ when you export your game.
So far I am liking godot more in some ways since everything flows a bit faster. I dont kn ow anything about responsive UI but im interested in new things so Ill check it out. also thx for the exporting tip
Responsive UI is fancyspeak for âthe buttons scale and look good in any resolutionâ. Godot doesnât have this by default, you have to enable it. The reason is that the method differs for each game and artstyle
Oh i see now. Is it all just busted up when you run it? lmao. I totally forgot about that when switching to godot. I knew how to do that in Unity but I def need to learn that for godot
very smoot
agree