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ive downloaded the files, extracted and then i press it to try to run the game  a black screen pops up, it loads for a minute and then shuts out. what am i doing wrong?

"if target.is_in_group("enemy"):

     target.hp -= 100" type game

Deleted 194 days ago

Quakle jump sound for this one i think

cruelty squad

Heyyyy. This was a weird one. I enjoyed it, but wish I knew what to do haha. Played it as part of the PC Cursed Demo Disc. Check out my video if you get a chance! Timestamps included lol

Hey thanks for including my game in your video. There isnt much too do in the game anyway.  Just a small experimental project :)

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gun go pew

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Gun go "Bwowow"

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gayyy

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THIS MADE ME LOSE %84 OF MY VISION

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I haven't downloaded it yet and i'm already suffering

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less go

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This is incredible!!! Your game is the perfect horror stuff we're waiting for in PC CURSED '98, a fake horror magazine in an alternate year 1998! do you want to join? Send the game to our HAUNTED JAM and appears on the CURSED 1 DEMO DISC for PC!!

JOIN HERE!!!!
https://itch.io/jam/jacob-jazzs-gruesome-malware

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best game ever !!! 11/9.5

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VERY COOL!! PLEASE add more smiley guys like the one on my gun DESPERATE!!

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I will just for YOU

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THANK you!! I love the smileys they make me feel JOY!!!! whenever i KILL the little fist people i look at my SMILER FRIEND ON MY GUN and he makes me feel EUPHORIC!!

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Any resolution settings? I have a 4K and I was locked in a tiny window in the centre. Otherwise on point

Unfortuantely no :(

based

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Cruelty Squad

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Cool experiment, I love me some first person post-irony simulators. I also recently made the switch after The Fuckening and Godot has its quirks.

If you want responsive UI, this doc page is a great guide since Godot’s terms are a bit peculiar. Also you don’t have to export all the engine DLLs with your build (unlike Unity), enable “Embed PCK” when you export your game.

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So far I am liking godot more in some ways since everything flows a bit faster. I dont kn ow anything about responsive UI but im interested in new things so Ill check it out. also thx for the exporting tip

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Responsive UI is fancyspeak for “the buttons scale and look good in any resolution”. Godot doesn’t have this by default, you have to enable it. The reason is that the method differs for each game and artstyle

Oh i see now. Is it all just busted up when you run it? lmao. I totally forgot about that when switching to godot. I knew how to do that in Unity but I def need to learn that for godot

very smoot

agree